Wednesday, December 14, 2011

Animation II: Culmination

Another semester done, and it's time to reflect

Well, first, here's the final day's exercise: rigging a character's head/facial features in Harmony and making it move




And here is a compilation of all the projects completed for the class



Looking forward to moving on to Animation III!

Design For Media: Finale

Here it is, the final product:



not up to the quality that I was hoping for, but I'm still mostly proud of what was accomplished, and I'm looking to grow even further with my next endeavors.

Saturday, December 10, 2011

Fan Time: It's a Funny Book Christmas!

At the Animation Student Collective meeting yesterday, we hosted our Christmas party for the end of the semester.


As a way of giving out meaningful gifts that cost nothing (for we are your run-of-the-mill poor college students) we also hosted a "Secret Santa Art Trade", wherein everyone provided their name and their favorite animated character. I ended up doing two, because we ended with an odd number of people.

I got a DC character AND a Marvel Character, so allowing me to continue to not play favorites!

Here they are:


Character Design: Gavin Complete

Here's Gavin, my finished Character Design Final Project:

1 Main Pose, full color
5 Frame Neutral Turn-around w/ Head Height Chart, Clean Lines
3/4 Front and Back views, Clean Lines w/Construction
12 Facial Expression (w/ upper torso), Clean Lines
12 Action/Acting Poses, Tied-Down Sketches
12 Hand poses, Sketches w/Construction
5 Alternate Concepts, Sketches w/ Silhouettes









Alot of work, but definitely fun to do

Character Design: Phineas and Ferb Extras

Our last assignment before the final is due: Match the aesthetic of "Phineas and Ferb", and create 3 extras for a single episode. 1 "kid", 1 "animal", and 1 "guest villain" were the guidelines

here's what I came up with:

Thursday, December 8, 2011

Animation II: Puppet Theater Hour



This week we messed around with some of the tools on offer in the Harmony software, specifically rigging a character, as well as using the deformation tool/bone structuring.

It's an odd way to animate, more akin to stop-motion. Kind of boring, considering this is only one drawing split into separate pieces.

Wednesday, December 7, 2011

Design 4 Media, Final Project Update



This week I have the finalized animatic, with final dialog and sound effects.

All that's left to do now is to finish up the two animated scenes (which will be replacing the two "rough" sequences that are still left in the animatic, drawn in light blue).

I'm back on track, and hopefully in a position where finishing is doable.

any comments or thoughts are appreciated!

Saturday, December 3, 2011

Character Design: Gavin the Gallant

Managed to finish the majority of my Character Design Final, and wanted to post the progress thus far.

First, the written description:

Gavin Barlow Bio

The Color Concept (including Alex):


Character Turn-arounds and Facial Variations:


Early Concept Work (Sketches and Hand Poses):


And that's all thus far. All that's left to do is the Action Pose page, which I hope to get around to next weekend.

Thoughts are always welcome.

Friday, December 2, 2011

Sketches: Digital Lifedrawing

A quick lifedrawing sketch done digitally, and saved in two states of completion (in case i messed up and didn't like where it was going)


Animation II: Odds and Ends

Just a couple of recent tests/exercises from my animation class:

First a multiplane test:


and a rough animation of a character interacting with objects of differing weight. Unfinished: